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Draw curved staves as an alternative to arrows when staff's splited. <lilypond version="2.24.0" full> %% LSR : http://lsr.di.unimi.it/LSR/Snippet?id=1005 %% Credits: PPS on May 2015 %% Copyright: Frog Peak Music, used with permission %% => http://lilypond.1069038.n5.nabble.com/Re-Message-to-David-Fuqua-td231104.html %% => https://lists.gnu.org/archive/html/bug-lilypond/2020-03/msg00061.html %Squeeze & split staff: #(define-markup-command (split-staff layout props split-staff-length split-staff-height-correction split-staff-height-position staff-staff-spacing-basic-distance) (number? number? number? number?) "Draw a curved staff with variable length & height starting from a point-stencil." (interpret-markup layout props (markup (#:path 0.1 `((moveto 0 0) (curveto ,split-staff-length 0 ,(* split-staff-length 0.5) ,(+ (+ split-staff-height-correction (* split-staff-height-position staff-staff-spacing-basic-distance)) 2) ,(* split-staff-length 1.5) ,(+ (+ split-staff-height-correction (* split-staff-height-position staff-staff-spacing-basic-distance)) 2)) (moveto 0 0) (curveto ,split-staff-length 0 ,(* split-staff-length 0.5) ,(+ (+ split-staff-height-correction (* split-staff-height-position staff-staff-spacing-basic-distance)) 1) ,(* split-staff-length 1.5) ,(+ (+ split-staff-height-correction (* split-staff-height-position staff-staff-spacing-basic-distance)) 1)) (moveto 0 0) (curveto ,split-staff-length 0 ,(* split-staff-length 0.5) ,(+ split-staff-height-correction (* split-staff-height-position staff-staff-spacing-basic-distance)) ,(* split-staff-length 1.5) ,(+ split-staff-height-correction (* split-staff-height-position staff-staff-spacing-basic-distance))) (moveto 0 0) (curveto ,split-staff-length 0 ,(* split-staff-length 0.5) ,(- (+ split-staff-height-correction (* split-staff-height-position staff-staff-spacing-basic-distance)) 1) ,(* split-staff-length 1.5) ,(- (+ split-staff-height-correction (* split-staff-height-position staff-staff-spacing-basic-distance)) 1)) (moveto 0 0) (curveto ,split-staff-length 0 ,(* split-staff-length 0.5) ,(- (+ split-staff-height-correction (* split-staff-height-position staff-staff-spacing-basic-distance)) 2) ,(* split-staff-length 1.5) ,(- (+ split-staff-height-correction (* split-staff-height-position staff-staff-spacing-basic-distance)) 2))))))) %Flip: #(define-markup-command (flip layout props arg) (markup?) (interpret-markup layout props (markup #:concat ( #:null #:scale (cons -1 1) #:line (arg))))) %End flip. #(define-markup-command (squeeze-staff layout props squeeze-staff-length squeeze-staff-height-correction squeeze-staff-height-position staff-staff-spacing-basic-distance) (number? number? number? number?) "Draw a curved staff with variable length & height ending to a point-stencil." (interpret-markup layout props #{ \markup\flip\split-staff #squeeze-staff-length #squeeze-staff-height-correction #squeeze-staff-height-position #staff-staff-spacing-basic-distance #})) %End squeeze & split staff. %%%%%%%%%%%%% Test %%%%%%%%%%%%%% squezzeSplitStaff = \markup \with-dimensions #'(0 . 0) #'(0 . 0) \concat { \hspace #-.1 \squeeze-staff #3 #0 #0 #0 \hspace #-.3 { \combine\split-staff #10 #0 #3 #12.5 \combine\split-staff #10 #0 #2 #12.5 \combine\split-staff #10 #0 #1 #12.5 \combine\split-staff #10 #0 #0 #12.5 \combine\split-staff #10 #0 #-1 #12.5 \combine\split-staff #10 #0 #-2 #12.5 \combine\split-staff #10 #0 #-3 #12.5 \null } } squezzeSplitStaffBarLine = { \once \override Staff.BarLine.stencil = #(lambda (grob) (ly:stencil-combine-at-edge (ly:bar-line::print grob) X LEFT (grob-interpret-markup grob squezzeSplitStaff) -1.3)) } \markup\column { "David Fuqua: excerpt from \"Slippy Surface\" with friendly permission of Frog Peak Music" \vspace #1 \fill-line { \override #'(thickness . 5) \override #'(box-padding . 2) \box \center-column { "SOLO" \vspace #.5 "continue as on previous page β make all sounds full of intent" "and energy β always explore the sounds as much as possible β" "try double (triple) stops with lower strings β perhaps with one" "string stopped, the other harmonic β make loud scrapes of stopped" "notes on the lower strings β explore sounds on the other side of" "the bridge momentarily β keep glissando going as a vigorous" "βostinatoβ behavior β explore all sounds musical and non-musical" "this harmonic glissando technique can produce β stop approximately" "30 seconds after other players play their last figure β do not βtelegraphβ" "the end β stop without giving any warning" } } \vspace #1 } \score { \new Staff = "main" { g'1\pp -\tweak script-priority #-100 \fermata -\tweak extra-offset #'(-.5 . 1)^"30''" \bar "" \squezzeSplitStaffBarLine \mark\markup \with-dimensions #'(0 . 0) #'(0 . 0) \translate #'(-12 . 26) \fontsize #-2 \override #'(baseline-skip . 3) \center-column { "On cue" "glissando to next note" "over 10 seconds" \vspace #.5 \override #'(thickness . 2) \draw-line #'(0 . 18.8) \vspace #-1 \arrow-head #Y #DOWN ##f } \override Score.Clef.space-alist.staff-bar = #'(extra-space . 3) \override Score.Clef.extra-offset = #'(1 . 0) \override Score.Clef.full-size-change = ##t \stopStaff s1 s s s \bar "" << \new Staff \with { alignAboveContext = #"main" } { \clef G \mark\markup\bold "A" c''1\pp -\tweak script-priority #-100 \fermata -\tweak extra-offset #'(-.5 . 1)^"30''" \bar "" \mark\markup\center-column { \fontsize #-2 "Cut off on cue" \vspace #.3 \combine \arrow-head #Y #DOWN ##f \override #'(thickness . 2) \draw-line #'(0 . 6.4) } \stopStaff s1*4 \startStaff \bar "" \once\override Staff.Clef.break-visibility = #all-visible \clef G f''16->[\ff -\tweak X-offset #-3 ^\markup\center-column { \fontsize #0 "On cue" \vspace #.3 \combine \arrow-head #Y #DOWN ##f \override #'(thickness . 2) \draw-line #'(0 . 5) } f''->] } \new Staff \with { alignAboveContext = #"main" } { \mark\markup\bold "B" bes'1\fermata \pp \bar "" \stopStaff s1*4 \startStaff \bar "" \once\override Staff.Clef.break-visibility = #all-visible \clef G bes'16->[\ff bes'->] } \new Staff \with { alignAboveContext = #"main" } { \mark\markup\bold "C" aes'1\fermata \pp \bar "" \stopStaff s1*4 \startStaff \bar "" \once\override Staff.Clef.break-visibility = #all-visible \clef G e'16->[\ff e'->] } { \startStaff \once\override Staff.Clef.break-visibility = #all-visible \clef G \mark\markup\bold "D" g'1\fermata \pp \bar "" \stopStaff s1*4 \startStaff \bar "" \once\override Staff.Clef.break-visibility = #all-visible \clef G aes16->[\ff -\tweak extra-offset #'(-20 . 0) ^\markup \with-dimensions #'(0 . 0) #'(0 . 0) \center-column { "30''" \musicglyph "scripts.ufermata" \italic "tacet" } aes->] \bar "" \tweak X-offset #2 \tweak Y-offset #5 \mark\markup \fontsize #-2 \override #'(baseline-skip . 3) \left-column { \bold "Tacet al fine" \italic { "hold instruments" "as if ready" "to play" "again" } } } \new Staff \with { } { \mark\markup\bold "E" f'1\fermata \pp \bar "" \stopStaff s1*4 \startStaff \bar "" \once\override Staff.Clef.break-visibility = #all-visible \clef F cis16->[\ff cis->] } \new Staff \with { } { \mark\markup\bold "F" e'1\fermata \pp \bar "" \stopStaff s1*4 \startStaff \bar "" \once\override Staff.Clef.break-visibility = #all-visible \clef F g,16->[\ff g,->] } \new Staff \with { } { \mark\markup\bold "G" cis'1\fermata \pp \bar "" \stopStaff s1*4 \startStaff \bar "" \once\override Staff.Clef.break-visibility = #all-visible \clef F c,16->[\ff c,->] } >> } \layout { indent = 5 \context { \Score \remove Mark_engraver \remove Staff_collecting_engraver %% For 2.23. remove Mark_tracking_translator and add it to Staff \remove Mark_tracking_translator } \context { \Staff \override VerticalAxisGroup.staff-staff-spacing = #'((basic-distance . 6.626)) \consists Mark_engraver \consists Staff_collecting_engraver %% For 2.23. remove Mark_tracking_translator from Score and and add here \consists Mark_tracking_translator \remove Time_signature_engraver } } } \markup\fill-line { \override #'(baseline-skip . 7) \center-column { \italic "all cues are made by one player whom all the other players can see" \number \fontsize #8 "4" } } </lilypond> [[Category:Staff notation]] [[Category:Contemporary notation]]
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