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Pipe-band snare drums
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Writing parts for pipe-band snare drums (e.g. in Scottish traditional music) can be very specific. To make it simpler, here are a few tailor-made definitions that you can save as a separate file (named "scottish-drums.ily" for example) and then include in each of your drum scores. <lilypond version="2.24.0"> %{ LilyPond file definitions for Highland snare drum scores. Version 2.0 Originally contributed by Simon Froger, with help from Pierre Perol-Schneider and Gilles Thibault. Please save the following definitions as scottish-drums.ily and add this line to your score: \include "[path]/scottish-drums.ily" Music should then be written inside \new DrumStaff { \drummode { [music] } } or by using the \drums { [music] } shortcut. QUICK GUIDE: d: (`droit’) right hand stroke g: (`gauche’) left hand stroke 21 ->: accent \v: strong accent FLA and DRAG are to be inserted *before* the note. RA takes the following note as an argument, optionally preceded by a number to be printed as the tremolo count. %} % note names definition: % d for the right hand, g for the left one. drumPitchNames = #(append '((d . main-droite) (g . main-gauche)) drumPitchNames) % right hand should be printed above the staff line, % left hand below. #(define mysnaredrums '((main-droite default #f 1) (main-gauche default #f -1))) % marges internes : \paper { markup-system-spacing.basic-distance = #15 system-system-spacing.basic-distance = #15 } \layout { indent = 0 % Stems need to make some room for RA count numbers. % If actual ordinary markups are required, these will % need to be preceded with \textLengthOff \textLengthOn \dynamicUp \set DrumStaff.drumStyleTable = #(alist->hash-table mysnaredrums) \context { \DrumStaff % one-line staff \override StaffSymbol.line-positions = #'(0) % bar lines \override BarLine.bar-extent = #'(-2 . 2) % stems \override Stem.direction = #-1 \override Stem.length = #11 \override Stem.stemlet-length = #1.5 % horizontal beams \override Beam.positions = #'(-5.5 . -5.5) % RA count numbers below the curves \override TextScript.outside-staff-priority = ##f \override TextScript.side-axis = #0 \override TextScript.staff-padding = #3 \override TextScript.X-offset = #2 \override TextScript.extra-offset = #'(-0.3 . 0) % tremolos (RA) \override StemTremolo.slope = #0.5 \override StemTremolo.beam-width = #1.5 \override StemTremolo.beam-thickness = #0.3 \override StemTremolo.extra-offset = #'(0 . 0.6) %\override StemTremolo.Y-offset = #-3.3 % Repeat brackets: \consists "Horizontal_bracket_engraver" \override HorizontalBracket.staff-padding = #8 \override HorizontalBracket.direction = #DOWN \override HorizontalBracket.bracket-flare = #'(0 . 0) } \context { \Score \override RehearsalMark.break-align-symbols = #'(clef) \override RehearsalMark.padding = #3 \override VoltaBracket.edge-height = #'(1.5 . 1.5) } } % grace notes : startGraceMusic = { \stemUp \tiny \override Flag.stroke-style = #"grace" % slashed stems \once \override Beam.positions = #'(3 . 3) % beam position for drag notes \once \override DrumStaff.Stem.length = #7 % end beam position } stopGraceMusic = { %\override Beam.positions = #'(-6 . -6) \revert Flag.stroke-style %\revert DrumStaff.Stem.length \normalsize \stemNeutral } %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% SPECIAL FUNCTIONS: %%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % TRIPLETS & QUINTUPLETS: triplet = #(define-music-function (myMusic) (ly:music?) #{ \drummode { \tuplet 3/2 { #myMusic } } #}) quintuplet = #(define-music-function (myMusic) (ly:music?) #{ \drummode { \tuplet 5/4 { #myMusic } } #}) % DYNAMICS: v = #(define-event-function () () #{ \upbow #}) % DYNAMICS WITH EXTENDERS: dynLine = #(define-music-function (text) (markup?) #{ \once \override TextSpanner.style = #'line \once \override TextSpanner.bound-details.left.text = \markup { \combine \draw-line #'(0 . -1) \draw-line #'(1 . 0) \dynamic #text } \once \override TextSpanner.bound-details.right.text = \markup { \draw-line #'(0 . -1) } #}) % REPEAT BRACKETS: % Beginning: dr = #(define-event-function () () #{ \startGroup #}) % Ending : fr = #(define-event-function () () #{ \stopGroup #}) % On one single note : rn = \markup \lower #4 \halign #1 { \path #0.1 #'((moveto 0 0) (lineto 0 -1) (lineto 2 -1) (lineto 2 0)) } % FLAS and DRAGS: fla = #(define-music-function (myNote) (ly:music?) (define test (filter (lambda (m) (= (ly:music-property m 'span-direction 0) -1)) (extract-named-music myNote '(NoteGroupingEvent)))) (if (not (null? test)) (music-filter (lambda (event) (not (member (ly:music-property event 'name) '(NoteGroupingEvent)))) myNote)) (if (eq? (ly:music-property myNote 'drum-type) 'main-droite) (if (null? test) #{ \drummode { \grace g8 #myNote } #} #{ \drummode { \grace g8\startGroup #myNote } #} ) (if (null? test) #{ \drummode { \grace d8 #myNote } #} #{ \drummode { \grace d8\startGroup #myNote } #} ))) drag = #(define-music-function (myNote) (ly:music?) (define test (filter (lambda (m) (= (ly:music-property m 'span-direction 0) -1)) (extract-named-music myNote '(NoteGroupingEvent)))) (if (not (null? test)) (music-filter (lambda (event) (not (member (ly:music-property event 'name) '(NoteGroupingEvent)))) myNote)) (if (eq? (ly:music-property myNote 'drum-type) 'main-droite) (if (null? test) #{ \drummode { \grace { g16[ g] } #myNote } #} #{ \drummode { \grace { g16[\startGroup g] } #myNote } #} ) (if (null? test) #{ \drummode { \grace { d16[ d] } #myNote } #} #{ \drummode { \grace { d16[\startGroup d] } #myNote } #} ))) % RA: ra = #(define-music-function (myRa myNote) ((integer?) ly:music?) (define myCoef (ly:duration-log (ly:music-property myNote 'duration))) (set! (ly:music-property myNote 'articulations) (cons (make-music 'TremoloEvent 'tremolo-type (* (if (> 8 myRa) 4 8) (expt 2 (if (= 1 myCoef) 2 myCoef))) ) (ly:music-property myNote 'articulations))) (if (and (not (null? myRa)) (< 0 myRa)) (set! (ly:music-property myNote 'articulations) (cons (make-music 'TextScriptEvent 'direction -1 'text (number->string myRa)) (ly:music-property myNote 'articulations)))) myNote) % BEAM SUBDIVISIONS: divLig = { \set subdivideBeams = ##t \set baseMoment = #(ly:make-moment 1 8) \set beatStructure = 2,2,2,2,2 } % FLA & DRAG COMBINATIONS: flad = \drummode { \grace { g8 } } % right Fla fladdr = \drummode { \grace { g8\startGroup } } % with start repeat flag = \drummode { \grace { d8 } } % left Fla flagdr = \drummode { \grace { d8\startGroup } } % with start repeat dragd = \drummode { \grace{ g16[ g] }} % right Drag dragddr = \drummode { \grace{ g16[\startGroup g] }} % with start repeat dragg = \drummode { \grace{ d16[ d] }} % left Drag draggdr = \drummode { \grace{ d16[\startGroup d] }} % with start repeat % ====== END OF INCLUDED FILE ======================= % Now a tiny example : \score { \new DrumStaff { \drummode { \time 6/8 \partial 8 \ra 7 d8( | \repeat volta 2 { g8.[) g16 \dragd d8] d8.[ d16 \dragg g8] | g8.[ \dragd d16 d8] d8.[ d16 \dragg g8] | \fladdr d8. d16 g8 \ra 13 d4.( | d8.) g16 d8 \flag g4 \ra 7 d8( \fr | \break g8.[) g16 \dragd d8] d8.[ d16 \dragg g8] | g8.[ \dragd d16 d8] d8.[ d16 \dragg g8] | \fladdr d8. \ra 5 d16( d8) \flad d8. d16 \flag g8 | \ra 5 d8.( d16) \flag g8 \flad d4. \fr | } } } } </lilypond> [[Category:Percussion]] [[Category:Rhythms]] [[Category:World music]] [[Category:Specific notation]]
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