Percussion example: Difference between revisions
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(snare default #f -4) | (snare default #f -4) | ||
(tambourine default #f 0))) | (tambourine default #f 0))) | ||
U = \stemUp | |||
D = \stemDown | |||
global = { | global = { | ||
| Line 18: | Line 21: | ||
\drummode { | \drummode { | ||
\autoBeamOff | \autoBeamOff | ||
\ | \D sn8 \U tamb s | | ||
sn4 \ | sn4 \D sn4 | | ||
\ | \U tamb8 \D sn \U sn16 \D sn \U sn8 | | ||
\ | \D sn8 \U tamb s | | ||
\ | \U sn4 s8 \U tamb | ||
} | } | ||
>> | >> | ||
| Line 28: | Line 31: | ||
drumsB = \drummode { | drumsB = \drummode { | ||
s4 bd8 s2*2 s4 bd8 s4 bd8 | s4 bd8 s2*2 s4 bd8 s4 bd8 s | ||
} | } | ||
\layout { | \layout { | ||
indent = 40 | indent = 40\mm | ||
\context { | \context { | ||
\DrumStaff | \DrumStaff | ||
| Line 54: | Line 57: | ||
</lilypond> | </lilypond> | ||
[[Category:Percussion]] | |||
[[Category:Real music]] | |||
[[Category:Rhythms]] | [[Category:Rhythms]] | ||
[[Category:Specific notation]] | [[Category:Specific notation]] | ||
[[Category:Included in the official documentation]] | [[Category:Included in the official documentation]] | ||
[[Category:Snippet]] | [[Category:Snippet]] | ||
Latest revision as of 10:53, 15 December 2025
A short example taken from Stravinsky's L'histoire du Soldat.
\version "2.24"
#(define mydrums '((bassdrum default #f 4)
(snare default #f -4)
(tambourine default #f 0)))
U = \stemUp
D = \stemDown
global = {
\time 3/8 s4.
\time 2/4 s2*2
\time 3/8 s4.
\time 2/4 s2
}
drumsA = {
\context DrumVoice <<
\global
\drummode {
\autoBeamOff
\D sn8 \U tamb s |
sn4 \D sn4 |
\U tamb8 \D sn \U sn16 \D sn \U sn8 |
\D sn8 \U tamb s |
\U sn4 s8 \U tamb
}
>>
}
drumsB = \drummode {
s4 bd8 s2*2 s4 bd8 s4 bd8 s
}
\layout {
indent = 40\mm
\context {
\DrumStaff
drumStyleTable = #(alist->hash-table mydrums)
}
}
\score {
\new StaffGroup <<
\new DrumStaff \with {
instrumentName = \markup \center-column {
"Tambourine"
"et"
"caisse claire s. timbre" }
} \drumsA
\new DrumStaff \with {
instrumentName = "Grosse Caisse"
}\drumsB
>>
}